![]() Progression itself is simplistic, but it's the constant roadblocks and lack of fluidity that make an otherwise short game feel like it’s overstaying its welcome. There isn't much backtracking in terms of areas, but there are between puzzles, where you may grab something on the 3rd floor of a building, then go to the 1st floor of the building next to it, and then back to the previous building and going to the 2nd floor to access a previously locked door once a key has been acquired. On the surface, Creepy Tale has everything that would ensure an indie game of this nature success and admiration with those that appreciate these types of games from whichever studio, big or small, thanks to an underlying charm that walks alongside the eerie atmosphere and exudes through the puzzles and adventure even with a lack of a narrative, but Creepy Tale suffers from more so from the overall constant frustration that plagues it from start to finish.Ĭreepy Tale has players go through a sequence of chapters that are comprised of various challenges and puzzles throughout, and while there's no real clear story and most directions are given through thought bubbles depicting images, progression is basically made simple by going from left to right like a standard sidescroller would. ![]() Creepy Tale does well to combine both of these with a big focus on the puzzle aspect of it, but rather than feeling like puzzles you're ultimately left with a game that almost feels spiteful and tries to be difficult in an unrewarding way, using less brain power to think like you would normally with puzzles and instead more patience to endure with the constant trial-and-error. ![]() The Horror genre and Puzzle genre have always complemented each other quite nicely, and while a lot of Horror games have puzzle elements, there are others that blend them both in a beautiful 50/50 fashion. ![]()
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